The Pixelated Brain

willjardine:

A curated list of helpful resources to learn iOS Development in Swift. (via Glasshoff)

Worried that learning about AI can be too difficult or complicated? Let me help to get you started

prostheticknowledge:

Project 23

Independently-made recreation of the intro to classic 16bit-era game Another World, made in Poland.

For those unfamiliar, Another World (or ‘Out Of This World’ in the US) was one of the first games to use cinematic cut-scenes convincingly within a game, using vector graphics as opposed to sprite or bitmap graphics.

Video embedded below:

Codename – Project 23 emerged a few months ago as an idea for a short film inspired by well-known game Another World. We are trying to make a video based on memorable intro from the game, edited with a few most interested elements of gameplay. Groundbreaking story, cinematic music, famous cut-scenes and realistic animation engraved in memory of gamers for a long time. We would like to make about 3 minute long film using modern film technology and spice it with an 80s feel. It will be also a promo video for Pixel Heaven 2014. We have full support from Eric Cachi (author of the game). Through frequent contact with him we have guarantee that our short film will have a proper look and feel.

Here is a video of the original Commodore Amiga intro:

The project is considering options to extend the film to cover many of the scenes throughout the game.

You can find out more at the projects website here

laughingsquid:

A Series of Minimalist Posters Featuring Women Who Changed Science

dom2d:

SPORTSFRIENDS is out on PS3/PS4, featuring Johann Sebastian Joust and the art/animation I made for it! Weeeeee!

Get it now!

prostheticknowledge:

HOLO Magazine

First issue of the new computational arts magazine put together by the team behind Creative Applications is out now.

Intended to be published twice a year, it could be considered to offer a different insight to the subject which the internet (a fast-attention medium) couldn’t produce. Usually, coverage on this topic in print is esoteric, but the tone here is far more informal to it’s advantage - over 200 ad-free pages with beautifully designed layouts. There are interviews with animator David O’Reilly (famous for his one-off Adventure Time 3D glitch episode and the graphics for the Spike Jonze film Her), artist Racquel Myers who works with the graphical limiations of the Commodore C64, and installation artist Zimoun (who I have covered here before) who creates simple minimalist works with basic materials.

Here is a two-minute review put together by Steven Watson on the magazine:

All in all, it is a satisfying publication on the subject even if you are already familiar with some of the projects included from the internet. A promising first issue which does justice to the subject.

You can find out more about the magazine at the project’s website here

I want this magazine ASAP!

tastefullyoffensive:

[poorlydrawnlines]

From and by poorlydrawnlines.com

tastefullyoffensive:

[poorlydrawnlines]

From and by poorlydrawnlines.com

spookyjackle:

explain-this-junk:

Pixel Artists Beginner Booklet - By AlexHW
Chapter 1
 Chapter 2
 Chapter 3 
Chapter 4 
Chapter 5

I came across this really great introduction to pixel art today. Really awesome! 

spookyjackle:

explain-this-junk:

Pixel Artists Beginner Booklet - By AlexHW

Chapter 1

Chapter 2

Chapter 3 

Chapter 4 

Chapter 5

I came across this really great introduction to pixel art today. Really awesome! 

it8bit:

You’ll Never Know…
Created by Laura Gomez 

it8bit:

You’ll Never Know…

Created by Laura Gomez